A step towards procedural terrain generation with GANs
نویسندگان
چکیده
Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.
منابع مشابه
Designer Worlds: Procedural Generation of Infinite Terrain from Real-World Elevation Data
The standard way to procedurally generate random terrain for video games and other applications is to post-process the output of a fast noise generator such as Perlin noise. Tuning the post-processing to achieve particular types of terrain requires game designers to be reasonably well-trained in mathematics. A well-known variant of Perlin noise called value noise is used in a process accessible...
متن کاملA declarative approach to procedural modeling of virtual worlds
With the ever increasing costs of manual content creation for virtual worlds, the potential of creating it automatically becomes too attractive to ignore. However, for most designers, traditional procedural content generationmethods are complex and unintuitive to use, hard to control, and generated results are not easily integrated into a complete and consistent virtual world. We introduce a no...
متن کاملLevel of Detail for Real-Time Volumetric Terrain Rendering
Terrain rendering is an important component of many GIS applications and simulators. Most methods rely on heightmap-based terrain which is simple to acquire and handle, but has limited capabilities for modeling features like caves, steep cliffs, or overhangs. In contrast, volumetric terrain models, e.g. based on isosurfaces can represent arbitrary topology. In this paper, we present a fast, pra...
متن کاملReal-time procedural terrain generation through swarm behaviours
This paper explores research in progress on Swarm Intelligence related to Procedural Terrain Generation. Our aim is to develop means to provide useful and real-time terrain deformation using Swarm algorithms. We feel this could prove interesting for enhancing the experience of gameplay in some game genres such as Real Time Strategy (RTS), simulation or even platform games.
متن کاملMessage Passing Multi-Agent GANs
Communicating and sharing intelligence among agents is an important facet of achieving Artificial General Intelligence. As a first step towards this challenge, we introduce a novel framework for image generation: Message Passing Multi-Agent Generative Adversarial Networks (MPM GANs). While GANs have recently been shown to be very effective for image generation and other tasks, these networks ha...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/1707.03383 شماره
صفحات -
تاریخ انتشار 2017