A step towards procedural terrain generation with GANs

نویسندگان

  • Christopher Beckham
  • Christopher Joseph Pal
چکیده

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.

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عنوان ژورنال:
  • CoRR

دوره abs/1707.03383  شماره 

صفحات  -

تاریخ انتشار 2017